Interactive Geometry with Polyhedra
by S. Dumitrascu and Z. Peter
Introduction |
|
This paper aims at a difficult though exciting target: the mathematics
teachers' interest for computers as teaching tools. In spite of the increasing
number of computer endowed schools and a lot of students owning home computers,
the classroom remains, to a large extent, a computer free area. Amongst
various factors responsible for this sad phenomenon, the lack of professional
software cannot be neglected. There is a lot of applications devoted to
primary school students, particularly in what concerns their counting skill
and ability to compose and solve elementary equations. Also high school
algebra benefits from many good quality programs. However, all this stuff
is seldom available in languages other than English, partially German and
French. As for geometry software, it is scarce and, except for a few well
known examples, unprofessional.
Geometry provides two important educational tools:
shape and motion. Both of them can be modeled on the computer screen. Traditionally,
the secondary school students are being taught geometry in two steps: plane
geometry, then solid geometry. This order seems natural though has its
drawbacks. Dienes [1] remarks: "All really existing things have a
single legitimate representative: three dimensional solids. So it looks
evident that the study of geometry should begin with real three dimensional
objects. The plane does not exist, therefore one cannot really experience
the two dimensional geometry" (quoted from the Hungarian translation, p.
242-243). The last sentence looks disputable. Of course, all we see we
see in space, though all we measure we measure in plane. Indeed, all common
geometric instruments such as ruler, compass, setsquare, protractor are
designed to be pressed against a flat surface while being used. Even a
tailor putting his tape measure around some tender waist actually acts
in an imaginary planar cross-section.
We are going to discuss here a geometry software
named POLYHEDRON, which was made at the University of Timisoara. It is
basically intended to remove some of the artificial obstacles that persist
on the geometry's way toward the child's brain and heart and so often determine
the child to reject geometry. It particularly concerns the mentioned above
perceptive difference between the ways plane and solid geometry are being
taught in school, unnecessary conceptual distinction between calculation
and construction problems, and the domination of the deductive element
over the intuitive one.
Now that the software has been briefly introduced,
the reader is invited to answer a short test just to let him or her decide
whether it is worth going on with this paper or change it for a more useful
reading.
Questions and answers
The first question you would probably ask is:
Problem 1. A straight line passes through vertex C of this regular pyramid (Figure 2a) and makes equal angles with the edges issuing from the same vertex. Find the second point in which the line intersects the pyramid's surface.
The required point O is obviously located within face ABD.
Since triangles COA and COB are congruent, O is equidistant
from A and B and thus belongs to the perpendicular DN
to AB. Since the sought line CO makes equal angles with
CA and CD, it lies in a plane p
that passes through the bisector of angle ACD and is perpendicular
to face ACD. Therefore O is the intersection of p
and DN.
POLYHEDRON tool bag supplies suitable features
to realize the plan outlined above. First, one bisects angle ACD.
Let CE be the bisector. Second, one draws (with the setsquare) the
altitude DF in triangle ACD and cuts the pyramid through
B, F, D into two congruent parts (Figure
2b). On either of them (e.g. [DBFC]) one draws the perpendicular
BG to FD. p is parallel to BG
and passes through a point that corresponds to J in which CE
intersects DF in Figure
2a. By means of a special POLYHEDRON feature, one marks the intersection
point J, measures (with the graduated ruler) DJ, lays off
(with the compass) a same length segment [DK] on DF, and
draws the perpendicular KL to DF.
Note that to fulfil the last construction one has
to switch to the opaque model. That is because the command "Draw a perpendicular
in K to DF" is ambiguous: such a perpendicular may be drawn
in either FDB or FDC. POLYHEDRON will detect the ambiguity
and ask one to choose one of the two faces, which may be done with a mouse
click on the corresponding face in the opaque model. [KL] once drawn,
one may switch back to the transparent model.
Obviously, KL is the intersection of p
and DFB. To locate L's alias on the initial tetrahedron,
one measures DL and lays it off on DB thus getting DM
= DL. One can see that p = CEM.
Lastly, one draws EM, the perpendicular DN to AB and
marks the intersection O of EM and DN. CO is the sought
straight line. One types O in the answer dialogue box and gets back
"Correct solution". The resolution is finished.
Problem 2. This wooden cube (Figure 3a) must be cut off to a cylindrical top whose diameter makes a quarter of the cube's edge. What is the maximal length of the top?
One may remark that, by virtue of symmetry, the sought cylinder should
have one of the cube's diagonals as its axis. Therefore, one can reduce
the problem to a planar one by considering one of the cube's diagonal sections
in which the cylinder is represented by a rectangle that is symmetrical
about the cube's diagonal and touches two of its opposite faces (Figure
3b). So one cuts the cube through B, D, H,
draws the diagonal BH and proceeds locating the centers I,
K of the cylinder bases on [BH]. Since the cylinder's diameter
is AB/4, its radius, i.e. IJ, is equal to AB/8.
Then HI = (AB/8)cotBHF. So
one measures length AB, then angle BHF (with the protractor)
and compute HI on the built-in calculator. Or one may notice cotBHF
= HF/BF = ABsqrt(2)/AB = sqrt(2) thus easing
a bit one's task. Now one goes straight to the end: since HI = BK,
one has IK = HB-2HI. The length IK is the solution.
Problem 3. Draw on the upper base of this truncated pyramid (Figure 4a) a line parallel to AB so that the distance between it and AB is equal to the length of edge [AD].
Since DE is parallel to AB, the sought line is parallel
to DE. Therefore it forms together with [AB] the bases of
a trapezoid, which lies inside the truncated pyramid and whose altitude
equals AD. To enable the construction of this altitude, one cuts
the pyramid with a plane perpendicular to AB. For example, one may
draw the perpendiculars FG to DE, GH to AB
and cut through F, G, H. The pyramid is not regular,
so that of the two resulted pieces (Figure
4b) one is a truncated pyramid, too, and the other is not. One
selects the latter and seeks for a point J on FG such that
HJ = AD.
GJ can be found in triangle HJG by
solving the quadratic equation
Problem 4. Cut this prism (Figure 5a) with a plane such that the section is a rectangle.
This problem is perhaps one of the most representative for POLYHEDRON
due to its suppleness and elegance. Same is the resolution below. (It does
not involve a single calculation!)
First one tries to guess where such a section might
be constructed. Any plane parallel to the prism's bases gives a triangular
section. By cutting in the lateral edge's direction one generally gets
a parallelogram, since the given prism is not a right one. There are infinitely
many parallelogram-shaped sections. Let's have a closer look at them. Let
us choose one of the three lateral edges, for instance FC, and figure
out a plane that is "anchored" at that edge but is able to rotate about
the corresponding axis (i.e. FC). The section provided by such a
plane varies from FEBC to FDAC. Is there a position in which
the section turns out rectangular? One measures angles EFC and DFC
and finds both are obtuse. Therefore all intermediate sections have obviously
obtuse angles at vertex F.
Hard luck. Never mind, there are other two lateral
edges to experiment with. The lateral faces that join at edge EB
look, in Figure
5a, as if their angles at E are both acute. Is that true?
One turns the prism vertically as depicted in Figure
5b. This time angle BED looks obtuse. (Notice that angle
BEF is certainly acute, since angle EFC proved obtuse.) One
measures it with the protractor and gets, indeed,
BED > p/2. Thus, there exists, for continuity
reasons, a plane that passes through FC and gives a rectangular
section.
Notice that angle BED might happen to be
acute, too, but then EDA < p/2 and
FDA > p/2 hold, so one has to take edge
[AD] instead of [BE] to draw a rectangular section through.
Thus one only has to find a point H on DF
such that EH is perpendicular to EB. H lays in a plane
p that passes through E and is perpendicular
to EB. p is also perpendicular to DA,
hence it contains the perpendicular EG to DA and the perpendicular
raised from G in face ADFC. One draws the perpendiculars
EG to DA, then GH to AD. H is the sought
point. One just have to cut through B, E, H to get
a rectangular section.
WWW and other references
The POLYHEDRON package (English and Romanian versions) is available on the World
Wide Web for free download here.
A POLYHEDRON manual [2] is available at the Timisoara
University Library.
The readers may wish to resolve Problems 1-4 in
a real POLYHEDRON session. They should select, in the "Problem type"
page, the following options:
|
|
|
|
|
|
Problem 1 | Construction | Pyramid | Angle |
|
|
Problem 2 | Calculation | Cube | Other |
|
|
Problem 3 | Construction | Trunk | Parallelism |
|
|
Problem 4 | Construction | Prism | Other |
|
|
In all cases "List" rather than "Random" is the default option.
Bibliography
[1] Dienes Z., Building Up Mathematics. Hutchinson Educational 1960. (There is a Hungarian translation: Epitsuk fel a matematikat. Gondolat, Budapest, 1973.)
[2] Dumitrascu S., Polyhedron, versiunea 1.1. Universitatea din Timisoara, 1994 (in Romanian).